- Status
- Open for projects
- Fields
- Game / Video / Design / Web / 3D
- Teams
- Verified · Tiered S A B C
- Your time
- --:--:--
Everything falls into place.
Obscura pulls a small team of verified people around your project and your budget, runs it with a project manager, and sends back finished work.
Past the horizon
One team. One plan. One direction.
You tell us what you need made. We design the team, price it in the open, and manage it to the last file. You never hire, chase or replace anyone.
Fields: game, video, design, web, 3D and automation.
You bringthree things.
That's enough for us to start. A finished brief isn't needed: scoping is our job.
What you want made, in your own words. Links and references help.
What you can spend. You see what it buys before you commit, and hear plainly when it doesn't fit.
When you need it. Under seven days is a rush and costs 25% more, so nobody works nights to make it.
Gravity bends lightinto focus.
That's the job. Take something scattered and make it sharp: first the idea, then the team, then the result. Move the slider.
We design the team,then price it.
Every role has a tier and a rate. Every price comes from one rule, and you can try it here.
Production-ready on complex work with little review.
40 h × $60 an hour
Rare skills (VFX, character art) cost a little more; simple ones a little less. The estimator also shows three team options against your budget: best quality, balanced and budget.
Sets the style or the architecture, takes the hardest parts, reviews the others.
About $93 / hProduction-ready on complex work with little review.
About $60 / hStrong work from a brief or a reference. Reviewed by A or S.
About $39 / hSimple tasks, variations and clean-up. Always reviewed.
About $23 / hNobody pays to apply.
Nobody works for free.
Once it's in,it only goes forward.
When the deposit clears, a project manager owns the work to the last file. You see every step and pay as work arrives.
- 01T+0 · Event horizon
Deposit
Half up front, all of it under $1,000. Work starts when it clears. From here, it only goes forward.
- 02T+1
First milestone
Real work, early. Wrong turns show on day five, not day twenty.
- 03T+2
Second milestone
You review. Revision rounds are agreed up front, and every change is priced before anyone touches it.
- 04T+3
Preview
The finished work, watermarked. A person has signed it off.
- 05T+4
Final payment
When you're happy with the preview.
- 06T+5
Files
Every file, and the ownership, are yours. Nothing leaves unfinished.
They step in with every file in hand. That's our problem, never yours.
New ideas are welcome. Each one is priced and approved by you before anyone touches it. No surprise invoices.
People may use AI tools. A person reviews and signs off everything you receive.
If the budget can't produce the scope, you hear it before you pay, with what the budget can produce.
Fixed scope,fixed price.
Start with a package, or build a team role by role in the estimator.
| Package | Included | Time | Price |
|---|---|---|---|
| Game Launch · Starter | A full Steam capsule set and logo clean-up. Two revision rounds. | About 7 days | $900 |
| Game Launch · Standard | Capsule set, key art, a 30 to 45 second trailer, screenshot polish. | About 14 days | $2,500 |
| Game Launch · Pro | S-tier key art, a 60 to 90 second trailer, capsule set, social assets, store page copy. | About 21 days | $6,000 |
| Content Team | Every month: four long videos edited (up to 10 minutes each), six shorts, four thumbnails. | Monthly | $1,200 / mo |
Want to keep someone? Hire them.
Worked with someone through Obscura and want them on your team for good? Hire them. The fee is a share of their first-year pay, and it falls the longer you've worked together. They have to want it too.
Minimum $1,000 · 60-day guarantee
Keep your rate.Set your hours.
Artists, developers, editors and producers. Get verified once, then get invited to paid work at your tier.
Applying and quoting are free. Obscura never takes a cut of your rate: clients pay for Obscura, you don't.
Finished pieces plus wireframes or source files. A senior reviewer gives you a tier for each role.
You set your weekly hours. Nobody can assign past them, and you can turn down any task.
Not fifty strangers. Sealed quotes, with a price floor per tier, so nobody races to the bottom.
Within seven days of the client's payment clearing. You know the date before you start.
A client can hire you full-time if you both want it. You never pay for that.
The people behind it.
Responsible for Obscura, and for every project it takes on.

Ankit Zang
Founder of Zang Inc. · Making games since twelve The founder's page
Aniket Kumar
IIT Patna · Code, 3D and operations aniket@zanginc.netObscura is part of Zang Inc., the company behind Zang Games. It was built by people who make games, for anyone who needs something made well.
obscura@zanginc.net
Or start with the project form.
How we handle your data
Nothing leaves
unfinished.